Tag archive for ‘Spells’
Feeling Blue
I had originally planned on writing a particularly witty post about gem choices for druids, but then Ghostcrawler released a lengthy blue post, addressing incoming druid changes and I felt obligated to talk about them and to give my opinions about what was revealed.
I can’t say that this particular post will have a lot of advice, per [...]
To Bloom or Not to Bloom?
The year was 2008. The place was Mount Hyjal. I remember sitting in front of my computer screen, eyes focused on the Grid in front of me and obsessively rolling 3 sets of Lifebloom on the tanks and tuning out everything else around me, so that none of them bloomed prematurely. The phone might ring, [...]
Coping with the New Penance Cooldown
Since the institution of Patch 3.2 the spell Penance has had it’s base cooldown increased from 10 seconds to 12 seconds. With 2 points in the Aspiration talent and the Glyph of Penance this gives Penance a minimum 8-second cooldown.
It is no joke that this is a considerable nerf to Penance, especially considering that the [...]
The Tao of Paladin Healing
The heart of almost every decision a healer makes–whether about gear choice, gem choice, talent build, or spell selection—comes down to a simple question: throughput or longevity?
For paladins especially, this question defines almost every aspect of our playstyle. Because our class is built on extremes (more on that later) there is a tendency to say [...]
Much Ado About Renew
I’ve seen many a Discipline Priest argue about whether or not one should use Renew. There are plenty of pros and cons to consider, but in the end how you use it is up to, well, you!
Personally, I keep Renew ticking on any tanks that I am assigned to along with making sure they have [...]
