Feeling Blue
I had originally planned on writing a particularly witty post about gem choices for druids, but then Ghostcrawler released a lengthy blue post, addressing incoming druid changes and I felt obligated to talk about them and to give my opinions about what was revealed.
I can’t say that this particular post will have a lot of advice, per se, but hopefully people can relate to some of the opinions I have and maybe even a healthy debate can come from this. I’m also going to suggest that you pre-HoT before reading this one – wall of text definitely incoming.
Rejuv was too good. We nerfed it. The change got labeled as a bug fix, because technically it was a bug. We didn’t mean to buff Rejuv’s duration but once we did we didn’t think it was breaking anything for a time so we let it stay. For 3.3 we decided it was breaking things and reduced the duration. We understood the confusion this caused with the community by labeling it a bug fix so we changed the patch note to no longer refer to it as a bug fix. It doesn’t really matter what it was called — it was a nerf.
I think this argument could go either way. Yes, Rejuvenation is good. But I also think based on the healing assignments that most druids are given, it’s the best spell we have for what we are asked to do. I don’t know of many druids that are asked to stay on tank healing. Now we certainly assist on certain fights, but it’s rare that we are asked to focus solely on that. We include the tanks in our raid healing, but that is usually assigned to paladins and priests.
The other spells we have, like Healing Touch or Regrowth and to some extent Nourish, don’t make the best choice for raid healing. It’s far more efficient to spread a number of Rejuvs on the raid and follow them up with Wild Growth, which also allows you to set the groundwork for Swiftmend, if those targets need more attention.
So it’s not necessarily the Rejuv alone that makes it so good. You have the HoT itself, which is strong and is boosted by talents and an amazing Idol and then the potential for a Swiftmend, a buff to Nourish and also some forms of regen, if you put talent points into Revitalize.
A guildie of mine had crunched the numbers and deduced that the reduction of the extra tick really wasn’t a big loss. We would still be healing for the same amount per tick, with the loss of some global cooldowns. Meaning the healing per second and healing power would remain the same, but the number of Rejuvs we could blanket the raid with may slightly go down.
But I do appreciate Blizzard coming forward and stating that it wasn’t simply a “We didn’t realize this tick was there all along” thing.
In the same patch, we decided to change Gift of the Earth Mother because it was adding a gratuitous amount of haste and at the same time making druids avoid haste where they could. We have been too generous with some of the haste talents that coupled with gear and buffs are causing problems.
I have always had a love/hate relationship with Gift of the Earthmother (GotE). It was something I initially put talent points in, just to spend the points and I remember re-speccing for PVP one day and realizing how slow my HoTs seemed to come out when I didn’t have those talent points there. It was very underrated and it became something I noticed I couldn’t do without in PVE.
In the early raiding scene in “Wrath,” we didn’t have that much haste available. Don’t get me wrong, we had a lot. But I don’t feel it was as abundant. I didn’t picked up my Tier 7 4 piece bonus, because I have never been a big fan of Nourish (more on that later) and I felt there were other pieces that were much better. Most of the available pieces that were best for me already had a large amount of haste on them.
Pieces from Ulduar continued the trend of resto druid gear still coming with a lot of haste, despite Tier 8 being more crit oriented. Also, some resto druids were still using spellpower trinkets like the Egg of Mortal Essence or had moved on to Scale of Fates, which both come with either a chance of proccing a lot of haste or that come with an “on use” effect that did that.
The transition to Tier 9 seemed to cement the notion that druids were being directed to have haste on their gear, especially considering the quality of gear available (specifically cloaks, rings and weapons) that happened to have good amounts of haste on them. This is strange, because the awesome 4 piece bonus seems to thrive on us having a higher critical strike rating. It’s certainly not something you should be gemming for or going terribly out of your way to improve, but swapping out some of the haste on the more noteworthy pieces for crit would have been a blessing.
Overall, I would agree that we do have too much haste right now. I personally have more than I know what to do with. And while I admit that, I also kind of wonder what would happen if I didn’t have it anymore. I dread the thought of my HoTs coming out that slowly again and I think this is one change I would really have to experience, before I can comment any further or more definitively on.
While we didn’t change Gift of the Earth Mother with the express purpose of nerfing druids, it still had that effect. We considered the Rejuv nerf and the GotEM nerf and decided we liked the second one more and reverted the first one. Rejuv is back to 18 sec for 3.3.
I certainly won’t turn down an extra tick on Rejuv and since I didn’t feel the change was a nerf, I feel this is pretty positive. I do think there is a chance the GotE change could be the more negative of the two, if we aren’t casting as many HoTs or casting as fast as we could be, without all the haste we’re used to. I’m just going by what I remember happening and what I would think would happen if the mass output of our heals wasn’t there. Again, this is something I believe could be bad, but I hesitate to say for sure until I see it in action.
We realize the GotEM nerf hurt PvP Resto druids a lot and that is still something we are evaluating.
GotE wasn’t something I remember seeing in any common PVP builds and it wasn’t something I had room for in mine, though I wish it was. I’m not sure how true this is.
Resto druids have a lot of heal spells. Which ones you go to the most is going to be a function of things like set bonuses, idols, your role in the group as well, as well as the encounters themselves. Druids healing the raid currently seem to use a lot of Rejuv and Wild Growth while those healing tanks use a lot of Nourish and perhaps even Lifebloom. Lifebloom still gets a lot of use in PvP. Regrowth has slipped off the radar a little, IMO, but it has been good at various points in LK and I don’t think it would be that hard to bring it back (and we’ll see what the GotEM change does). Bringing it back would probably slide something else down the bar, at least temporarily. We’re pretty much okay with that. Healing Touch (and maybe Tranq) is the only Resto spell for which we’re really not interested in carving off a major raid-healing niche. It still has situational uses with NS or in 5-player dungeons.
Rereading the above, I am making sweeping generalizations a lot. Your mileage may vary and there are a ton of exceptions. One thing that hits me a lot in my position is that players assume the way they do a thing is the way everyone must do that thing. Players exhibit some pretty diverse behaviors and still get the boss down. Keep that in mind whenever you try to adopt the “accepted” or “cookie cutter” spell rotation for any class.
This is the statement I agree with the most. I agree with their spell usage being based on your assignments and that Lifebloom does seem to be used more in PVP and that the mechanics behind it seem more intricate in that setting. Regrowth could stand to see more use and it does see a fair amount in tank healing and even some raid healing scenarios (for serious DoT debuffs or effects like Kologarn’s grip, pot healing on Ignis, etc).
It is nice to note the idea of not necessarily going down the accepted route to get things done. Sure, you have a job to do and your job is to keep people up. But you shouldn’t feel limited to only do it one way. There are fights with various gimmicks where doing it one set way, all the time won’t work. Understanding that versatility and knowing when you need to switch it up is the key to staying competitive in the current raid environment.
Particularly angry druids like to talk about Nourish getting “shoved down their throat” or whatever. We added Nourish because we recognized the druid need for a “Flash Heal.” Healing Touch is too long to cast without NS and both NS and Swiftmend have a cooldown. The hots all do great healing, and they can definitely save someone’s life, but they just aren’t reliable for e.g. someone being focused by faction champions. In the BC era where we basically mandated that druids are just one arm of the healing machine that must also include paladins, priests and shamans it was okay to have a very narrow niche. In a world of 10-player raids, we want you to be able to heal with say 2 Resto druids and a Disc priest. “Hey, I’m just here to hot the raid,” is fine if it works for your group, but that can’t be the only thing that works. (And this applies to all 5 healing specs.)
Particularly angry druids like to talk about Nourish getting “shoved down their throat” … because it was shoved down our throats.
I have never had a problem with Nourish, per se. I think it is a wonderful situational spell that is very useful, for the occasions that it is suited for. For anything else, I really don’t think it’s that great. What I really resented about it was how I feel Blizzard strong-armed us into using it.
They could have taken the stance of “We have this neat spell and you guys can give it a shot when you’re ready and let us know what you think.” Instead, I felt like I was dealing with a sleazy car salesman who was leering at me and saying “Well, we’re going to nerf Lifebloom, but we have this neat little spell called Nourish. Have you heard of it? Nourish – it’s in your spell book right here…”
The druid community still wasn’t too sold on it, so they had to up the ante a little bit. “The newest batch of druid glyphs will be a waste and you probably won’t want to use any of them – but we did add a Nourish glyph. Remember Nourish? And if the glyph really isn’t working for you, we’ll throw in this incredible offer to include Nourish in some talents that you already have and can’t really avoid taking. Because we know you are going to love, love this spell!”
No pressure or anything, right?
Now as the last post mentioned, I find Nourish extremely useful in 10 man raids, particularly the hard modes. I use it quite a bit there. I also use it frequently in PVP (thanks to all the healing reduction debuffs) and in the odd situation in 25 man raids (i.e. Plasma Blasts during Mimiron, Deconstructor’s tantrum, Incinerate Flesh on Jarraxus, etc.)
I just feel like it’s something that we could have discovered on our own and that we didn’t need to have our focus shifted to, by reducing the effectiveness of other spells or altering talents to make room for it. It was fine as is and would have continued to get more attention, as things progressed. It also didn’t help that many of the early raids in “Wrath” had no use for it. The healing in Naxxramas, Malygos and Sarth was entirely manageable with what we already had. I would like to think most druids would have picked up on the increased need for Nourish in Ulduar and ToC, by simply experiencing the fights first hand and picking up on a need for what Nourish could offer.
In closing, it was great to see Ghostcrawler give some insight into the changes and I look forward to experiencing a number of them for myself and to see how other druids deal with the changes.
Thanks for reading and look for my post on druid gemming in the next week or so. You won’t need to pre-HoT for that one, I promise.
Tagged as Blue Posts, Gift of the Earthmother, HoTs, Lifebloom, Nourish, Regrowth, Rejuvenation, Restoration Druid, Spells, Talents + Categorized as Druid

The comment about Nourish getting shoved down druids’ throats made me lol. My former main was a druid healer from vanilla right up until the 3.0 changes to druid healing. I swapped to boomkin and stayed, even at 80, because I didn’t like the way they had changed druid healing. It used to feel like we had more options both in talent tree point spend and in how we actually healed; 3.0 took a lot of that away imho.
These days, my SP is my main, on a different server, but I am bringing up a baby druid. I am hopeful that eventually druid healing is something that’s fun for me to do again. But so far, it’s seeming as though the changes over the past year have pushed druids farther into a very small box.
Great post with lots of food for thought.
candy´s last blog ..Tailoring
Hey there, Candy – good to see you on here!
Glad to see you found some humor in my post. I tend to catch a lot of flack, for being one of the few vocal people that doesn’t really care for Nourish. Or more importantly, how Blizz handled it.
It’s nice to see some support so far. I was actually a boomkin for quite a while and I miss it sometimes. Keeping track of the sun and moon over your head now seems a bit much – lol. But I might pick it up again someday.
As a raid healing druid (I HATE MT/OT healing on the druid, because I suck at it), I have tried many combinations of spells, using pretty much everything a little to try to get a feel for how they all work, strengths, weaknesses, etc…
When I got to 80 and dual specced Feral/Resto, I decided to try glyphing Healing Touch, since it’s a spell rarely used in raid heals, I figured that it would be pretty useful as for a quick heal to toss out. Couple that with the Naturalist talent, which takes another .5 seconds off HT, and you have a 1 sec cast, for about the same size heal as a Nourish hitting a target with a HoT already in place, but without the need for a HoT, and nearly half a second faster to cast.
Now, I notice that I go through a bit more mana this way than with Nourish, since HT costs around 140 more per cast, but I’ve found that it’s so much easier to get health bars up quick immediately following large damage AoE and such.
With all this extra spell haste in the new patch, it went from around a .9 s cast to under .8s, so I’m going to have to see if it might be a better idea to take a couple points out of Naturalist and get HT to stay right around 1s, but I only just thought about that after babbling on here for a while.
I basically just wanted your opinion on glyphed HT versus Nourish. I don’t call myself an expert in Druid healing by any means, so I’d love some input.
Now see, I love MT/OT healing on my toon! I’m also really OCD and I can watch those HoT timers like a hawk – lol.
It’s funny that you should mention HT, because I was planning on making my next post about the 25 man ToGC Anub encounter and HT factors in hugely for us, during the last phase.
Personally, I don’t have a lot of experience with HT. I have always been a more HoT based healer, but I have recently re-discovered Nourish and the jury seems to be pretty unanimous that Nourish is the way to go, over HT. I would be inclined to think you could substitute Nourish for HT, in a similiar build and as long as you’re seeing the same or better results and you can afford to keep it going (because as you said, it can be a bit more expensive, mana wise), I’m all for it.
On that note, I did find an excellent sticky on MMO (http://www.mmo-champion.com/class-druid/resto-druid-raiding-guide-updated-for-3-3/) that has a couple of caster based builds that were focused around using Nourish, that could probably benefit you, for wanting to go HT. When Blizzard slid Nourish into the talent trees a bit more, they lumped it into similiar talents that HT was already in. So they could essentially benefit both spells.
My question for you, to kind of give you some more assistance would be what gear level do you find yourself at right now and what kind of content are you mostly doing? That can also determine the kind of fights that you’ll be seeing and how to react to those. I know I tend to use Nourish and castable heals more often in smaller groups, because there are less heals to go around and you need faster results.
Overall, I’m excited to see you breaking the mold and I’m glad to see that your guild is behind you doing that, too. Please let me know how it goes for you and if there is anything more I can help you with, let me know. I’m just sorry I don’t know more about HT directly, to be able to answer your question a bit better.
Here’s my sheet if you want to look at it.
http://wow-heroes.com/index.php?zone=us&server=Wyrmrest%20Accord&name=Solistotle
I’ve healed ICC 10, and even though it says i’m a bit low for 25, I would probably do fine raid healing.
As for my guild being behind me, if they weren’t I can just kick them out. I’m a power hungry GM and I’m usually on top of the healing list (well except for the Pally, but who can compete with them for overall heals most of the time? (10-20k every few seconds…sheesh), so even if someone did want to complain, I’d show them the numbers and it’s hard to dispute those.
I guess I’m doing fine, just did ToC 10 tonight and was between 2200 and 2700 hps, I just wonder if I’d benefit from some other things. I’m thinking of a respec, since there are a couple talents that seem to be wasted…tranquility for example..yeah it’s great to be able to do it every 3.5 min, but I find myself using it about once a week…not once every few minutes…
When I had the Conquest trinket that improved Nourishes spell power, I tried to use it in my healing arsenal more, because that’s the whole point of the trinket, but I found myself going back to HT a lot because of how much faster to cast it is, and like I said before, it’s not gimped if rejuvie or regrowth just expired on a target, which, in the heat of battle can happen a lot when everyone’s taking a ton of damage.
If I do decide to switch to Nourish for a while, I’ll switch from the HT glyph to Nourish, maybe that will give it the edge it needs in my mind.
Sorry for babbling on here, sometimes it’s helpful to talk things out. It already made me realize I need to change my tree a bit.
I’ll be back soon.
I understand the part about being able to rant and blow off steam, sometimes. I’m glad I could help you out with that. Now, onto business!
It sounds like you’re not really having any mana issues and you’re just looking for stronger heals. I’m going to throw a couple suggestions at you, to hopefully get you started on your way to that goal.
1) Unless you’re having a problem with mana, you are probably going to see more results with pure spellpower gems – unless you need different gems to compliment your meta. All stats gems really don’t have a place in raiding gear, since you have the chest enchant already.
2) There are some upgrades to your offhand that I’d suggest. The first one being the Handbook of Obscure Remedies, from badges and then Ironmender, from Ulduar (which I still use). If you can stomach heroic Halls of Reflection, there is the Shriveled Heart from there, which is nice, too.
3) I would toss the mp5 trinket. MP5 by itself, does very little for resto druids. I use my trinket for the spellpower, that happens to have an MP5 buff that can be useful to us. But you never want to go out of your way to just get mp5.
If you want to have some kind of trinket to keep the mana efficiency going, I would suggest the Majestic Dragon Figurine, from Sarth (which I used forever) or the Spark of Hope, from Ulduar.
When you reach the point where mana isn’t a problem anymore, aim for raw spellpower trinkets. What I use are the Solace of the Fallen, from 25 man Jarraxus and the Sliver of Pure Ice, from 10 man Icecrown.
Other alternatives include the Illustration of the Dragon Soul, the Egg of Mortal Essence, or Eye of the Broodmother.
Hopefully, this gives you some idea of where to start and I’m sure we can talk talents or more another time.
Good luck!
Just wanted to let you know that I did end up switching glyphs, modifying my talent tree a bit, and traded Nourish for Healing Touch, and I don’t think I’m going to be able to go back. Cast time is at around 1.2-1.3 seconds for Nourish, which is a lot slower, but not that much really.
I can’t believe how much it crits…with the talent bonus, it’s somewhere around 50% unbuffed, and with 2 hots on the target, crits for high 10k – low 11k, which is WAY bigger than HT crit, plus does it far more often.
Upgrades…yeah…I’ve been wanting to get upgrades for items like trinkets/offhand/necklace, but I don’t seem to get very good drops, or I lose the roll.
I did get the Igniter Rod from Ignis the other day though, so a bit of an off hand upgrade.
On another note, what do you think about the T10 4p set bonus compared to the T9 bonus. I absolutely love the T9 bonus…seeing rejuv crits for 3500 is great. Having a chance to jump to a new target is nice and everything, but I usually have rejuv rolling on most people in the raid already. And a 2% chance seems awfully low to really be very useful.
Yes, Nourish can be quite lovely – lol. Glad you found a happy medium that you could enjoy. I know you were leaning towards wanting to go the “caster druid route” with less emphasis on the instant casts and more emphasis on things with a cast timer.
I still think there are some upgrades you may be overlooking in the new heroics. I would take a look at their gear listings and see if anything catches your eye there. Otherwise, good luck with your loot rolls, of course!
Personally, I’m not too into the 4 piece T10 bonus. From what I’ve gathered, it’s not going to produce an effect that’s going to work along the lines of a “smart heal.” Meaning the heal isn’t necessarily going to be steered towards people who actually need a heal. It’s just going to randomly land on people near the person you just healed. We’re already dealing with WAY too much overhealing, from recent changes and I don’t see that being much help with that.
We have sort of become the Affliction locks of healing. We need haste and lots of it. I talked with two other druids in my guild and I think we’re in agreement that we’re going for the 2 piece bonus (which is already quite nifty) – by getting our gloves and pants, then going for off spec haste pieces, to fill in the gaps. With the new Glyph of Rapid Rejuvenation (which I started off hating and now love) and enough haste, it’s hard to deny it room in your arsenal.
The T9 bonus was quite cool and it was hard to break that set. Transitioning to the point of better gear and moving onto the Glyph of Rapid Rejuv was kinda scary, but very rewarding, overall.
Well…it’s not a question of overlooking anything in the new heroics, or anywhere else…it’s just getting the best thing you come across and then win. I’ve run Pit of Saron a bunch hoping to get that SP trinket, with no luck, HoR hoping to get the off-hand, again, no luck.
Like anything, it’s all a work in progress!